Some assets and a character for a heated clothing company commercial.
For the skier, i used a scan that was asymetric, did a resymetry and reprojected folds and details. Then a retopoly and uvs for the displace that was applied after the animation was done, so the retopoly isn't pretty clean but work at a long range:)
The glove scan was unusable, modelled it in Zbrush, except the leather grain (shader)
The socks and sole were made from a sock 3d scan, the battery and stitches, elastics are modelled in Zbrush.
(lighting, rendering and shading by Gael Chaize)
Affichage des articles dont le libellé est Photogrammetry. Afficher tous les articles
Affichage des articles dont le libellé est Photogrammetry. Afficher tous les articles
dimanche 1 juillet 2018
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