Vray render, with displace implementation
vendredi 6 juillet 2018
jeudi 5 juillet 2018
Versus- Comic strip
A comic strip made with Hugo Ferrante (writer), and published in the 'Projet Bermuda 9', a collection of short comic stories by some authors from Lyon.
La bande dessinée 'Versus' réalisée avec Hugo Ferrante au scénario, et publiée dans le recueil' Projet Bermuda 9', une collection d'histoires courtes d'auteurs Lyonnais.
Hugo Ferrante est aussi dessinateur et publie dans les revues web pichenettes et le Zèbre:
http://pichenettes.org/
http://lezebre.info/
Hugo.frrnt@gmail.com
lundi 2 juillet 2018
dimanche 1 juillet 2018
Assets for a commercial (from 3d scans)
Some assets and a character for a heated clothing company commercial.
For the skier, i used a scan that was asymetric, did a resymetry and reprojected folds and details. Then a retopoly and uvs for the displace that was applied after the animation was done, so the retopoly isn't pretty clean but work at a long range:)
The glove scan was unusable, modelled it in Zbrush, except the leather grain (shader)
The socks and sole were made from a sock 3d scan, the battery and stitches, elastics are modelled in Zbrush.
(lighting, rendering and shading by Gael Chaize)
For the skier, i used a scan that was asymetric, did a resymetry and reprojected folds and details. Then a retopoly and uvs for the displace that was applied after the animation was done, so the retopoly isn't pretty clean but work at a long range:)
The glove scan was unusable, modelled it in Zbrush, except the leather grain (shader)
The socks and sole were made from a sock 3d scan, the battery and stitches, elastics are modelled in Zbrush.
(lighting, rendering and shading by Gael Chaize)
Libellés :
3d,
3dScan,
Low poly,
Photogrammetry,
Zbrush
Bear skull Morphing
For the documentary "Sous nos pieds, l'épiderme de la terre", the production wanted to show the slow transformation of a bear skull during years of sedimentation, so i create a clean version of a bear skull and the cavern environment; and 4 others versions of the transformated skull and the changing cavern ground , the last skulls had teeth and tranformated environment merged together . (Lighting and shading made by Gael Chaize)
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