Affichage des articles dont le libellé est Zbrush. Afficher tous les articles
Affichage des articles dont le libellé est Zbrush. Afficher tous les articles

vendredi 6 juillet 2018

Classic bust_WIP

Some shots of a project made with Zbrush and Substance painter.



 

Vray render, with displace implementation

dimanche 1 juillet 2018

Assets for a commercial (from 3d scans)

Some assets and a character for a  heated clothing company commercial.
 For the skier, i used  a scan that was asymetric, did a resymetry and reprojected folds and details. Then a retopoly and uvs for the displace that was applied after the animation was done, so the retopoly isn't pretty clean but work at a long range:)
The glove scan was unusable, modelled it in Zbrush, except the leather grain (shader)
The socks and sole were made from a sock 3d scan, the battery and stitches, elastics are modelled in Zbrush.
(lighting, rendering and shading by Gael Chaize)


























mardi 1 juillet 2014

Tiger_Chaos_Online_ Fan art WIp



Fan art based on a classy Modelsheet  "Hero-Ho-Chi" , 2D digital character illustration created by Generalb




samedi 14 juin 2014

Fan Art/Concours Serge Birault


Mon image pour le concours organisé par Serge Birault;  3dstudio, Zbrush; Vray et Photoshop pour le compositing.