Vray render, with displace implementation
Affichage des articles dont le libellé est Zbrush. Afficher tous les articles
Affichage des articles dont le libellé est Zbrush. Afficher tous les articles
vendredi 6 juillet 2018
lundi 2 juillet 2018
dimanche 1 juillet 2018
Assets for a commercial (from 3d scans)
Some assets and a character for a heated clothing company commercial.
For the skier, i used a scan that was asymetric, did a resymetry and reprojected folds and details. Then a retopoly and uvs for the displace that was applied after the animation was done, so the retopoly isn't pretty clean but work at a long range:)
The glove scan was unusable, modelled it in Zbrush, except the leather grain (shader)
The socks and sole were made from a sock 3d scan, the battery and stitches, elastics are modelled in Zbrush.
(lighting, rendering and shading by Gael Chaize)
For the skier, i used a scan that was asymetric, did a resymetry and reprojected folds and details. Then a retopoly and uvs for the displace that was applied after the animation was done, so the retopoly isn't pretty clean but work at a long range:)
The glove scan was unusable, modelled it in Zbrush, except the leather grain (shader)
The socks and sole were made from a sock 3d scan, the battery and stitches, elastics are modelled in Zbrush.
(lighting, rendering and shading by Gael Chaize)
Libellés :
3d,
3dScan,
Low poly,
Photogrammetry,
Zbrush
mardi 1 juillet 2014
Tiger_Chaos_Online_ Fan art WIp
Fan art based on a classy Modelsheet "Hero-Ho-Chi" , 2D digital character illustration created by Generalb
samedi 14 juin 2014
Fan Art/Concours Serge Birault
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