
Affichage des articles dont le libellé est Low poly. Afficher tous les articles
Affichage des articles dont le libellé est Low poly. Afficher tous les articles
lundi 2 juillet 2018
dimanche 1 juillet 2018
Assets for a commercial (from 3d scans)
Some assets and a character for a heated clothing company commercial.
For the skier, i used a scan that was asymetric, did a resymetry and reprojected folds and details. Then a retopoly and uvs for the displace that was applied after the animation was done, so the retopoly isn't pretty clean but work at a long range:)
The glove scan was unusable, modelled it in Zbrush, except the leather grain (shader)
The socks and sole were made from a sock 3d scan, the battery and stitches, elastics are modelled in Zbrush.
(lighting, rendering and shading by Gael Chaize)
For the skier, i used a scan that was asymetric, did a resymetry and reprojected folds and details. Then a retopoly and uvs for the displace that was applied after the animation was done, so the retopoly isn't pretty clean but work at a long range:)
The glove scan was unusable, modelled it in Zbrush, except the leather grain (shader)
The socks and sole were made from a sock 3d scan, the battery and stitches, elastics are modelled in Zbrush.
(lighting, rendering and shading by Gael Chaize)
Libellés :
3d,
3dScan,
Low poly,
Photogrammetry,
Zbrush
mardi 19 juillet 2011
mardi 23 mars 2010
Harley Quinn W.I.P
Finalisation des derniers éléments à intégrer, dépliage uvs. Encore pas mal de parties à détailler..
vendredi 29 janvier 2010
Harley Queen W.I.P
Modélisation et début de texture, d'après les modèles sheets de la série animée Batman The Animated Series.
lundi 12 janvier 2009
Modélisation low poly, cartoon (précalculé)
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