dimanche 1 juillet 2018

Assets for a commercial (from 3d scans)

Some assets and a character for a  heated clothing company commercial.
 For the skier, i used  a scan that was asymetric, did a resymetry and reprojected folds and details. Then a retopoly and uvs for the displace that was applied after the animation was done, so the retopoly isn't pretty clean but work at a long range:)
The glove scan was unusable, modelled it in Zbrush, except the leather grain (shader)
The socks and sole were made from a sock 3d scan, the battery and stitches, elastics are modelled in Zbrush.
(lighting, rendering and shading by Gael Chaize)


























Bear skull Morphing


For the documentary  "Sous nos pieds, l'épiderme de la terre",  the production  wanted to show the slow transformation of a bear skull during years of sedimentation, so i create a clean version of a bear skull and the cavern environment; and 4 others versions of the transformated skull and the changing cavern ground , the last skulls had teeth and  tranformated environment merged together .  (Lighting and shading made by Gael Chaize)